
This will be useful for quickly locating and managing your materials later.AddCSLuaFile() local light_table = if (file.Exists( “models/buggy.mdl”, “GAME” )) then - name of the model (“.mdl”) list. First off, I would advise that you create a folder called “custom” in your materials directory in the Garry’s Mod folder. Now you have an edited material and are ready to put it into the game. It can only be accomplished through trial and error STEP 3 : Getting your material in game In VTFEdit, it’s impossible to be sure which way is up. You can see this with the water barrel, where “WATER” is turned upside down. TIP : Consider keeping a backup of both your image and the original texture just in case you need to make edits later. Make sure when editing that you stay within the resolution of the image, otherwise it will not appear properly once we import it back into Gmod.įor this, you use whatever 2D image manipulation program you have, whether it be Photoshop or MS Paint, as long as it gets the job done. This section is the fun part, as you get to do what you want with your material.

For instance, if my gamemode was called SuperKillers, I would create a folder in garrysmod/gamemodes/ called superkillers. Inside of that folder there should be a text file named whatever your folder is. The folder should take the name of your gamemode.

The folders which are synced by this system would be -. To create a new gamemode you need to create a new folder in the gamemodes folder. In Garrys Mod this directory would be - File Manager > garrysmod. The procedure works the same as described above select your addon, drag it over “gmad.exe” and a folder should appear STEP 2 : Editing your material The Fast DL system on TCAdmin requires you to place all of your content within the root directory of your service. Some addons still remain in the “addons” folder located in the “garrysmod” folder. Export the material to a folder on your computer as a.
